Skip to main navigation menu Skip to main content Skip to site footer

SECTION C: ENGINEERING

Vol. 13 No. 2 (2021)

Hacktech COVID-19: Case study of a virtual hackathon in Latin America

DOI
https://doi.org/10.18272/aci.v13i2.2370
Submitted
June 25, 2021
Published
2021-11-12

Abstract

This case study presents the Hacktech COVID-19 initiative, a project that aimed to develop an online hackathon that allows generating technology-based solutions that contribute to solving the health, social and economic crisis caused by COVID-19. For the event, a call was made to entrepreneurs and innovators from Latin America and the world to present solutions on the issues raised. Through the assignment of mentors, advice was provided for each team to improve their proposals. The authors used the Health Hackathon Handbook as a model to organize the event, and adapted it to generate a completely virtual methodology. Among the most important results of this initiative, the participation of 1,021 people from 25 countries was achieved, the event had the participation of 239 mentors from 23 countries. At the end of the hackathon, 156 projects were presented, of which 78% addressed solutions for health, 9% solutions to protect the community and 13% solutions to protect employment. A jury selected 3 winning projects who received a financial grant for the development of the prototype of their business idea, in addition 15 projects were selected to receive advice on obtaining funds from different sources of financing.

viewed = 389 times

References

  1. El coronavirus es declarado una emergencia de salud pública internacional. (2020, enero 30). Noticias ONU. Recuperado de: https://news.un.org/es/story/2020/01/1468832
  2. Alocución de apertura del Director General de la OMS en la rueda de prensa sobre la COVID-19. (2020, marzo 11). Organización Mundial de la Salud. Recuperado de: https://www.who.int/es/director-general/speeches/detail/who-director-general-s-opening-remarks-at-the-media-briefing-on-covid-19---11-march-2020
  3. Respuesta de la OPS/OMS. Informe N° 4. (2020, abril 20). Organización Panamericana de la Salud/Organización Mundial de la Salud. Recuperado de: https://iris.paho.org/bitstream/handle/10665.2/52416/COVID-19SitRep4_spa.pdf?sequence=1&isAllowed=y
  4. IEEE Región 9. (2021, julio). Recuperado de: https://r9.ieee.org/en/
  5. Kollwitz, C., & Dinter, B. (2019, septiembre). What the hack?-towards a taxonomy of hackathons. In International Conference on Business Process Management (pp. 354-369). Springer, Cham.
  6. Beat the Pandemic. (2020, abril 3-5). MIT COVID19 CHALLENGE. Recuperado de: https://covid19challenge.mit.edu/beat-the-pandemic/
  7. Hackathon Virtual - Una respuesta al Covid-19. (2020). Comunidad de Madrid. Recuperado de: https://vencealvirus.org/8/
  8. Health Hackathon Handbook. (2020, abril). MIT Hacking Medicine. Recuperado de: http://hackingmedicine.mit.edu/assets/Health_Hackathon_Handbook.pdf
  9. Webex. (2021, julio). Cisco. Recuperado de: https://www.webex.com/
  10. Grupo de Afinidad Jóvenes Profesionales de IEEE Región 9. (2021, julio). Recuperado de: https://site.ieee.org/r9-yp/
  11. Comité de Actividades Humanitarias de IEEE Región 9. (2021, julio). Recuperado de: https://cmte.ieee.org/r9-hac/
  12. Lippman, L. H., Ryberg, R., Carney, R., & Moore, K. A. (2015). Workforce Connections: Key “soft skills” that foster youth workforce success: toward a consensus across fields. Washington, DC: Child Trends.
  13. MAMBU. (2020, abril). Universidad Católica Boliviana San Pablo. Recuperado de: https://www.imt.ucb.edu.bo/mambu/
  14. Carrillo, A., Guerra, G., Allauca, L., Erazo, A., Recalde, F., Trujillo, D., & Pulamarin, B. (2020, abril 17). Ec5vid_UV-Safe. Recuperado de: https://devpost.com/software/ec5vid_uv-safe-t1-hacktechcovid
  15. SophiTech COVID.AR. (2020, abril). Recuperado de: https://devpost.com/software/distree-hacktechcovid-06wvxt
  16. IEEE HAC COVID-19 Projects. (2020, Abril). IEEE R9 Humanitarian Activities Committee. Recuperado de: https://cmte.ieee.org/r9-hac/r9-hac-covid-19-projects/